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所属分类:LUA脚本
function transman_Init( _MeIndex )
Char.SetData(_MeIndex, %对像_形象%, 101530);
Char.SetData(_MeIndex, %对像_原形%, 101530);
Char.SetData(_MeIndex, %对像_地图%, 3000);
Char.SetData(_MeIndex, %对像_X%, 104);
Char.SetData(_MeIndex, %对像_Y%, 97);
Char.SetData(_MeIndex, %对像_方向%, %左下%);
Char.SetData(_MeIndex, %对像_原名%, "练级传送");
if (Char.SetTalkedEvent(nil, "transman_Talked", _MeIndex) < 0) then
print("transman_Talked 注册事件失败。");
return false;
end
if (Char.SetWindowTalkedEvent(nil, "transman_WindowTalked", _MeIndex) < 0) then
print("transman_WindowTalked 注册事件失败。");
return false;
end
transman_data =
{
{"柯奥山的小洞(1~10级)", 11001,3,43},
{"阿布洞窟(10~20级)", 10001,10,10},
{"海主人(30~40级)", 31401,91,30},
{"五兄弟1楼(50~60级)", 31701,37,42},
{"无名地下(70~80级)", 30301,18,35},
{"英雄岛海边(90~110级)", 500,230,328},
{"凯菈村(120~130级)", 7402,155,75},
{"地城雷区(130~135级)", 60050,14,20},
{"泪之海(135~140级)", 817,25,117},
{"金暴洞(140级)", 60054,60,45}
};
Msg = "";
return true;
end
if maxpage == 1 then
button = %按钮_确定%;
elseif page == 1 and page <maxpage then
button = %按钮_下一页%;
elseif page > 1 and page <maxpage then
button = 48 ;
elseif page == maxpage then
button = 16 ;
end
function transman_Talked( _MeIndex, _TalkIndex, _Msg, _Color, _Channel)
if(NLG.CheckInFront(_TalkIndex, _MeIndex, 1) == false) then
return ;
end
Msg = "这里是传送工会\n\n请你先熟读下列规则:\n传送按等级不同需要不同的石币,你要带够喔";
NLG.ShowWindowTalked(_TalkIndex, 0, 12, 1, Msg,_MeIndex);
return ;
end
function transman_WindowTalked( _MeIndex, _TalkIndex, _Seqno, _Select, _Data)
if(NLG.CheckInFront(_TalkIndex, _MeIndex, 1) == false) then
return ;
end
if (_Select==8) then
return;
end
if (_Seqno==1) then
if (_Select == 4) then
Msg = "1\n选择目的地:\n";
for i = 1,table.getn(transman_data) do
Msg = Msg .. " " .. transman_data[i][1] .. "\n" ;
end
NLG.ShowWindowTalked(_TalkIndex, 2, 8, 2, Msg, _MeIndex);
end
elseif (_Seqno==2) then
local num = tonumber(_Data);
if num > 0 then
local transman_map = transman_data[num][2];
local transman_x = transman_data[num][3];
local transman_y = transman_data[num][4];
NLG.Warp(_TalkIndex,transman_map,transman_x,transman_y);
NLG.TalkToCli(_TalkIndex, "全队顺利传送到目的地,请开启外挂上的快速遇敌即可打怪升级!",%黄色% );
NLG.TalkToCli(_TalkIndex, "祝您游戏愉快!",%黄色% );
if( Char.GetData(_TalkIndex,%对像_队模式%)~=1 ) then
return;
end
local tempindex = -1;
for i=1,4 do
tempindex = Char.GetTeamIndex(_TalkIndex,i);
if tempindex > -1 then
NLG.Warp(tempindex,transman_map,transman_x,transman_y);
end
end
end
end
return ;
end
function transman_Reload()
if (transman_index == nil) then
transman_index = NL.CreateNpc(nil, "transman_Init");
NLG.UpChar(transman_index);
else
NL.DelNpc(transman_index);
NLG.UpChar(transman_index);
transman_index = nil;
end
end
transman_Reload();
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